This is the complete list of members for MathUtility, including all inherited members.
Average(params float[] values) | MathUtility | static |
Average(params Vector2[] values) | MathUtility | static |
Average(params Vector3[] values) | MathUtility | static |
Average(params Quaternion[] values) | MathUtility | static |
Average(params Color[] values) | MathUtility | static |
Average(params Matrix4x4[] values) | MathUtility | static |
InverseLerp(float from, float to, float value, bool clamp=true) | MathUtility | static |
Lerp(float from, float to, float t, bool clamp=true) | MathUtility | static |
Lerp(Vector3 from, Vector3 to, float t, bool clamp=true) | MathUtility | static |
Lerp(Quaternion from, Quaternion to, float t, bool clamp=true) | MathUtility | static |
Lerp(Matrix4x4 from, Matrix4x4 to, float t, bool clamp=true) | MathUtility | static |
Max(params Vector2[] values) | MathUtility | static |
Max(params Vector3[] values) | MathUtility | static |
Min(params Vector2[] values) | MathUtility | static |
Min(params Vector3[] values) | MathUtility | static |
PointsInLine(Vector3 p1, Vector3 p2, Vector3 p3, float approx=0f) | MathUtility | static |
PointsInPlane(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float approx=0f) | MathUtility | static |
PointsToCircle(Vector3 p1, Vector3 p2, Vector3 p3, out Vector3 origin, out float radius, out Vector3 normal) | MathUtility | static |
ProjectFactor(Vector3 point, Vector3 from, Vector3 to, bool clamp=false) | MathUtility | static |
ProjectPoint(Vector3 point, Vector3 from, Vector3 to, bool clamp=false) | MathUtility | static |
SignQuaternion(Quaternion rotation) | MathUtility | static |
Slerp(Vector3 from, Vector3 to, float t, bool clamp=true) | MathUtility | static |
Slerp(Quaternion from, Quaternion to, float t, bool clamp=true) | MathUtility | static |
Slerp(Matrix4x4 from, Matrix4x4 to, float t, bool clamp=true) | MathUtility | static |
Sum(params int[] values) | MathUtility | static |
Sum(params float[] values) | MathUtility | static |
Sum(params Vector2[] values) | MathUtility | static |
Sum(params Vector3[] values) | MathUtility | static |
Sum(params Quaternion[] values) | MathUtility | static |
SumDistance(params Vector2[] values) | MathUtility | static |
SumDistance(params Vector3[] values) | MathUtility | static |
VectorsInLine(Vector3 v1, Vector3 v2, float approx=0f) | MathUtility | static |
VectorsInPlane(Vector3 v1, Vector3 v2, Vector3 v3, float approx=0f) | MathUtility | static |