Wanzyee Studio
MathUtility Member List

This is the complete list of members for MathUtility, including all inherited members.

Average(params float[] values)MathUtilitystatic
Average(params Vector2[] values)MathUtilitystatic
Average(params Vector3[] values)MathUtilitystatic
Average(params Quaternion[] values)MathUtilitystatic
Average(params Color[] values)MathUtilitystatic
Average(params Matrix4x4[] values)MathUtilitystatic
InverseLerp(float from, float to, float value, bool clamp=true)MathUtilitystatic
Lerp(float from, float to, float t, bool clamp=true)MathUtilitystatic
Lerp(Vector3 from, Vector3 to, float t, bool clamp=true)MathUtilitystatic
Lerp(Quaternion from, Quaternion to, float t, bool clamp=true)MathUtilitystatic
Lerp(Matrix4x4 from, Matrix4x4 to, float t, bool clamp=true)MathUtilitystatic
Max(params Vector2[] values)MathUtilitystatic
Max(params Vector3[] values)MathUtilitystatic
Min(params Vector2[] values)MathUtilitystatic
Min(params Vector3[] values)MathUtilitystatic
PointsInLine(Vector3 p1, Vector3 p2, Vector3 p3, float approx=0f)MathUtilitystatic
PointsInPlane(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float approx=0f)MathUtilitystatic
PointsToCircle(Vector3 p1, Vector3 p2, Vector3 p3, out Vector3 origin, out float radius, out Vector3 normal)MathUtilitystatic
ProjectFactor(Vector3 point, Vector3 from, Vector3 to, bool clamp=false)MathUtilitystatic
ProjectPoint(Vector3 point, Vector3 from, Vector3 to, bool clamp=false)MathUtilitystatic
SignQuaternion(Quaternion rotation)MathUtilitystatic
Slerp(Vector3 from, Vector3 to, float t, bool clamp=true)MathUtilitystatic
Slerp(Quaternion from, Quaternion to, float t, bool clamp=true)MathUtilitystatic
Slerp(Matrix4x4 from, Matrix4x4 to, float t, bool clamp=true)MathUtilitystatic
Sum(params int[] values)MathUtilitystatic
Sum(params float[] values)MathUtilitystatic
Sum(params Vector2[] values)MathUtilitystatic
Sum(params Vector3[] values)MathUtilitystatic
Sum(params Quaternion[] values)MathUtilitystatic
SumDistance(params Vector2[] values)MathUtilitystatic
SumDistance(params Vector3[] values)MathUtilitystatic
VectorsInLine(Vector3 v1, Vector3 v2, float approx=0f)MathUtilitystatic
VectorsInPlane(Vector3 v1, Vector3 v2, Vector3 v3, float approx=0f)MathUtilitystatic