Store settings to export an asset package when double click this asset. More...
Inherits ScriptableObject.
Public Member Functions | |
void | Export () |
Export the assets to the file path with specified options . More... | |
Object[] | GetDeepAssets () |
Get all asset files from assets , replace each folder reference to the files within. More... | |
string[] | GetAssetPaths () |
Get all paths of assets . More... | |
Public Attributes | |
bool | overwrite |
The flag if to overwrite the existing file silently, otherwise show a warning dialog. More... | |
string | path = "package.unitypackage" |
The package file path. More... | |
ExportPackageOptions | options |
The export package options. More... | |
List< Object > | assets |
The assets to export. More... | |
Store settings to export an asset package when double click this asset.
Show a TreeView
to select assets right after created or by array element context menu "Select". The operations above can also be done by the asset context menu from the Inspector title.
3
void Export | ( | ) |
Export the assets
to the file
path with specified options
.
Object [] GetDeepAssets | ( | ) |
Get all asset files from assets
, replace each folder reference to the files within.
string [] GetAssetPaths | ( | ) |
Get all paths of assets
.
bool overwrite |
The flag if to overwrite the existing file silently, otherwise show a warning dialog.
string path = "package.unitypackage" |
The package file path.
ExportPackageOptions options |
The export package options.
List<Object> assets |
The assets to export.