Store settings to export an asset package when double click this asset. More...
Inherits ScriptableObject.
Public Member Functions | |
| void | Export () |
Export the assets to the file path with specified options. More... | |
| Object[] | GetDeepAssets () |
Get all asset files from assets, replace each folder reference to the files within. More... | |
| string[] | GetAssetPaths () |
Get all paths of assets. More... | |
Public Attributes | |
| bool | overwrite |
| The flag if to overwrite the existing file silently, otherwise show a warning dialog. More... | |
| string | path = "package.unitypackage" |
| The package file path. More... | |
| ExportPackageOptions | options |
| The export package options. More... | |
| List< Object > | assets |
| The assets to export. More... | |
Store settings to export an asset package when double click this asset.
Show a TreeView to select assets right after created or by array element context menu "Select". The operations above can also be done by the asset context menu from the Inspector title.
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| void Export | ( | ) |
Export the assets to the file path with specified options.
| Object [] GetDeepAssets | ( | ) |
Get all asset files from assets, replace each folder reference to the files within.
| string [] GetAssetPaths | ( | ) |
Get all paths of assets.
| bool overwrite |
The flag if to overwrite the existing file silently, otherwise show a warning dialog.
| string path = "package.unitypackage" |
The package file path.
| ExportPackageOptions options |
The export package options.
| List<Object> assets |
The assets to export.