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| class | AidGUI |
| | Implement some runtime GUI layout and functional aid methods. More...
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| class | AppCommonAider |
| | Aid component to run the application. More...
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| class | BaseSingleton |
| | Base class to implement the singleton pattern for UnityEngine.MonoBehaviour. More...
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| class | Coroutiner |
| | Run coroutines globally. More...
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| |
| class | CryptoAscii |
| | Wrapper to encrypt and store a ASCII string, usually used for an identity. More...
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| |
| class | CryptoBool |
| | Wrapper to encrypt and store a bool. More...
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| |
| class | CryptoCache |
| | Wrapper to encrypt and store a value with obfuscated cache for performance. More...
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| |
| class | CryptoDate |
| | Wrapper to encrypt and store a System.DateTime. More...
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| |
| class | CryptoFloat |
| | Wrapper to encrypt and store a float. More...
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| |
| class | CryptoInt |
| | Wrapper to encrypt and store a int. More...
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| |
| class | CryptoLong |
| | Wrapper to encrypt and store a long. More...
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| |
| class | CryptoObject |
| | Wrapper to encrypt and store an object supported by UnityEngine.JsonUtility. More...
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| |
| class | CryptoPeriod |
| | Wrapper to encrypt and store a System.TimeSpan. More...
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| |
| class | CryptoPrefs |
| | Access UnityEngine.PlayerPrefs encrypted by specific device. More...
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| class | CryptoString |
| | Wrapper to encrypt and store a string. More...
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| |
| class | CryptoValue |
| | Wrapper to encrypt and store a value to avoid leave plain data in the memory. More...
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| |
| struct | DateTimeField |
| | Wrapper of System.DateTime for serialization, the precision is seconds. More...
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| class | DummyBehaviour |
| | Allow to be attached to a UnityEngine.GameObject without doing anything else. More...
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| class | EnumConstraintAttribute |
| | UnityEngine.PropertyAttribute to select the enum from specified values. More...
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| |
| class | EnumFlagAttribute |
| | UnityEngine.PropertyAttribute to multi-select flag mask enum by drop-down menu. More...
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| |
| class | EventDelegator |
| | Wrap a method to be invoked by UnityEngine.Events.UnityEvent. More...
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| |
| class | EventDelegatorGroup |
| | Group and reorder multiple EventDelegator to invoke at once. More...
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| |
| class | EventKeyInvoker |
| | Invoke event by single keyboard input operation. More...
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| |
| class | EventManualInvoker |
| | Invoke event manually, exposed for arranging and assigning to UI events. More...
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| |
| class | EventMonoInvoker |
| | Invoke event by specified UnityEngine.MonoBehaviour message. More...
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| |
| class | EventTimeInvoker |
| | Invoke event by delay and repeat time. More...
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| |
| class | FilePathAttribute |
| | UnityEngine.PropertyAttribute to set the file path by Drag'n'Drop or a selecting panel. More...
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| |
| class | FramerateCounter |
| | Calculate FPS at runtime, optional to show on GUI with color warning. More...
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| |
| class | GoogleLegacyLanguageTranslator |
| | Google translator web client using legacy API. More...
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| |
| interface | IAidDrawer |
| | Interface of generic value drawer. More...
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| |
| interface | ILanguageInstantTranslator |
| | Interface of an instant translator to convert dynamic text between languages. More...
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| |
| interface | ILanguageTranslator |
| | Interface of a translator to convert a text between languages. More...
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| |
| class | InitializeMethodAttribute |
| | Adapt built-in initialize method attribute with callback order. More...
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| |
| class | IoUtility |
| | Include some convenient methods to extend IO operation. More...
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| |
| interface | IPoolee |
| | Interface of instance managed by object pool. More...
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| |
| interface | ISerializer |
| | Interface of data serializer. More...
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| |
| interface | IStackPanel |
| | Interface of stack panel, for StackWindow to draw the GUI. More...
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| |
| class | JsonNetSerializer |
| | Serialize data with Newtonsoft.Json.JsonConvert. More...
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| |
| class | KeyClickExecutor |
| | Execute click event on an object when the specified key pressed and this center clickable. More...
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| |
| class | MathUtility |
| | Include some of common math, about counting, geometry, lerp. More...
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| |
| class | MatrixUtility |
| | Include some operations or properties for TRS UnityEngine.Matrix4x4. More...
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| |
| class | MonoEnableInvoker |
| | Invoke event when MonoBehaviour.OnEnable() and MonoBehaviour.OnDisable(). More...
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| |
| class | MonoFixedUpdateInvoker |
| | Invoke event when MonoBehaviour.FixedUpdate(). More...
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| |
| class | MonoLateUpdateInvoker |
| | Invoke event when MonoBehaviour.LateUpdate(). More...
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| |
| class | MonoUpdateInvoker |
| | Invoke event when MonoBehaviour.Update(). More...
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| |
| class | MyMemoryLanguageTranslator |
| | MyMemory translator web client. More...
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| |
| class | Note |
| | Note of UnityEngine.GameObject for the Notebook window. More...
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| |
| class | PeriodicInquirer |
| | For a value source without change event, periodically check it to invoke an event when changed. More...
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| |
| class | PooleeEventTrigger |
| | Trigger events when the object pool moves this in or out. More...
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| |
| class | PopupMenuAttribute |
| | UnityEngine.PropertyAttribute to set property by a popup menu. More...
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| |
| class | PrefabPool |
| | Maintain the instances created from the prefabs, for reusing in the current scene. More...
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| |
| class | ProcessLauncher |
| | Start an external process window. More...
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| |
| class | RaycastMaskFilter |
| | Filter raycasts by a mask UnityEngine.Texture2D for non-rectangle area of effect. More...
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| |
| class | RaycastVisibilityFilter |
| | Filter raycasts by the alpha and proportion inside the viewport. More...
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| |
| class | ReorderableListAttribute |
| | UnityEngine.PropertyAttribute to Drag'n'Drop to reorder an array or list. More...
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| |
| class | ResolutionSetter |
| | Set standalone player window resolution, position and style. More...
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| |
| class | Singleton |
| | Agent to implement the singleton pattern for UnityEngine.MonoBehaviour. More...
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| |
| struct | Span |
| | Define a numeric range. More...
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| |
| class | StackConsolePanel |
| | Stack panel to show debug logs on runtime GUI with regex pattern filter. More...
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| |
| class | StackGroupPanel |
| | Stack panel to display multiple sub panels together. More...
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| |
| class | StackTweakPanel |
| | Stack panel to show and edit variables of VariableTweaker attached above this. More...
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| |
| class | StackWindow |
| | Stack window to display multiple stack panels in one GUI window together. More...
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| |
| class | TimeRecorder |
| | Measure the elapsed time sections and provide better log text. More...
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| |
| struct | TimeSpanField |
| | Wrapper of System.TimeSpan for serialization, the precision is seconds. More...
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| |
| class | TypeConstraintAttribute |
| | UnityEngine.PropertyAttribute to filter the assigned object type by constraints. More...
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| |
| class | UniqueTimestamp |
| | UTC timestamp that unique in current process. More...
|
| |
| class | UnityJsonSerializer |
| | Serialize data with UnityEngine.JsonUtility. More...
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| |
| class | VariableInfo |
| | Contain FieldInfo or PropertyInfo and instance to access variable. More...
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| |
| class | VariableTweaker |
| | Save variable values serialized by Json.NET to a specified file, or load it back. More...
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| |
| class | WwwLoader |
| | Basically a wrapper of UnityEngine.WWW for work easier. More...
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| |
| class | WwwOption |
| | URL and some options for WwwLoader, cast from string to create if use URL only. More...
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| |
The root namespace include all classes from Wanzyee Studio.