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static void | InspectSelected () |
| Open new locked Inspector window to show current selected objects, hotkey "Ctrl-I". More...
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static void | ToggleInspectorMode () |
| Toggle Inspector debug mode, hotkey "Alt-I". More...
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static void | ToggleInspectorLock () |
| Toggle Inspector lock state, hotkey "Ctrl-Shift-I". More...
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static EditorWindow | Inspect (params Object[] targets) |
| Open new Inspector window locked to show specified objects. More...
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static EditorWindow | Create (params Object[] targets) |
| Create new Inspector window locked to specified objects without showing. More...
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static InspectorMode | GetMode (EditorWindow inspector) |
| Get the inspector mode of specified Inspector. More...
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static void | SetMode (EditorWindow inspector, InspectorMode mode) |
| Sets the mode. More...
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static bool | GetLocked (EditorWindow inspector) |
| Get the lock state of specified Inspector. More...
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static void | SetLocked (EditorWindow inspector, bool locked) |
| Set the lock state of specified Inspector. More...
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Open new Inspector to edit specified object, and toggle Inspector states.
Use UnityEngine.Object
context menu "Inspect" to show single object in a new locked Inspector. And "Select" to select it, helpful when open multiple locked Inspector windows. Also able for UnityEngine.Component
, useful to edit multiple on different UnityEngine.GameObject
.
Menu "Window/View/Inspect Selected" or hotkey "Ctrl-I", to show selected objects in a new locked Inspector. Menu "Window/View/Toggle Inspector Mode" or hotkey "Alt-I", to toggle debug mode of an Inspector. Menu "Window/View/Toggle Inspector Lock" or hotkey "Ctrl-Shift-I", to toggle lock state of an Inspector. Toggle the one with mouse over, or focused, or the single one if multiple, otherwise do nothing.