Set UnityEngine.Object
to be locked or editable.
More...
Static Public Member Functions | |
static void | EditToggleLocked () |
Toggle the selected objects locked or editable, opposite to the first one, hotkey "Alt-Shift-L". More... | |
static bool | GetLocked (Object target) |
Determine if the object locked or editable. More... | |
static void | SetLocked (bool locked, params Object[] targets) |
Set the objects locked or editable. More... | |
Set UnityEngine.Object
to be locked or editable.
Set UnityEngine.HideFlags
switch bit of HideFlags.NotEditable
to avoid missing operation. Menu "Edit/Toggle Locked" or hotkey "Alt-Shift-L", to toggle selected objects. Or object context menu "Toggle Locked", to toggle the current.
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static |
Toggle the selected objects locked or editable, opposite to the first one, hotkey "Alt-Shift-L".
|
static |
Determine if the object locked or editable.
target | Target. |
true
, if locked, false
otherwise.
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static |
Set the objects locked or editable.
Only switch HideFlags.NotEditable
, and keep other hideFlags bit. Note, to set GameObjcet.hideFlags
will also set all components on it.
locked | If set to true locked. |
targets | Targets. |