Adapt built-in initialize method attribute with callback order. More...
Inherits Attribute.
Public Member Functions | |
| InitializeMethodAttribute (int order=0) | |
| Initialize in runtime after scene is loaded. More... | |
| InitializeMethodAttribute (RuntimeInitializeLoadType runtime, int order=0) | |
| Initialize in runtime with the specified load type. More... | |
| InitializeMethodAttribute (bool editor, bool runtime, int order=0) | |
| Initialize after scripts loaded. More... | |
Public Attributes | |
| readonly int | order |
| The initialize callback order. More... | |
| readonly bool | editor |
| If to initialize in editor after scripts loaded. More... | |
| readonly RuntimeInitializeLoadType | runtime = (RuntimeInitializeLoadType)(-1) |
| The runtime initialize load type. More... | |
Adapt built-in initialize method attribute with callback order.
Used to replace or combine:
UnityEngine.RuntimeInitializeOnLoadMethodAttribute.UnityEditor.InitializeOnLoadMethodAttribute. | InitializeMethodAttribute | ( | int | order = 0 | ) |
Initialize in runtime after scene is loaded.
| order | The order. |
| InitializeMethodAttribute | ( | RuntimeInitializeLoadType | runtime, |
| int | order = 0 |
||
| ) |
Initialize in runtime with the specified load type.
| runtime | The load type. |
| order | The order. |
| InitializeMethodAttribute | ( | bool | editor, |
| bool | runtime, | ||
| int | order = 0 |
||
| ) |
Initialize after scripts loaded.
| editor | If to initialize in editor. |
| runtime | If to initialize in runtime. |
| order | The order. |
| readonly int order |
The initialize callback order.
| readonly bool editor |
If to initialize in editor after scripts loaded.
| readonly RuntimeInitializeLoadType runtime = (RuntimeInitializeLoadType)(-1) |
The runtime initialize load type.